Authorization
Marshals and Combat Authorizations
Combat Authorization
Levels of Authorization
Basic
Basic Authorization allows a player to participate in combat using specific weapon styles. Each of the weapons and styles listed below have their own authorizationsTo attain basic authorization a player must first receive instruction in safe combat techniques by a Combat Marshal or another player who has received authorization as either a Trainer or a Master. Authorization will be received when the Combat Marshal or Trainer is satisfied that the player has a firm understanding of the rules and concepts behind Eldaraenth’s combat system and is capable of demonstrating a high level of safety and honour in the use of the weapon style being authorized. Basic authorization allows the player the ability to participate in combat using a specific weapon style.Trainer Authorization
Authorization as a trainer allows a player to instruct new players in the safe use of an individual weapon style as well as the basic rules and concepts behind Eldaraenth’s combat system. To attain a trainer authorization a player must first display a high level of proficiency with the weapon style as well as the strictest adherence to the rules and safety guidelines set forth for combat in Eldaraenth. Trainer Authorizations may be granted only by Combat Marshals and players who have attained a master authorization.
Master Authorization
To receive a master authorization a player must first have attained a trainer authorization, and taken an active role in the instruction of new players. In addition to the requirements trainer authorization, players receiving a master authorization are expected to have a firm understanding of Eldaraenth’s weapon construction rules, and the ability to judge a the safety of a weapon.
Combat Marshal
A player may be raised to the position of Combat Marshal only after having achieved a master level of authorization in all of Eldaraenth’s weapon styles. In addition a Combat Marshal must have a firm understanding of all of Eldaraenth’s combat rules. Serving as trainers and event referees it is the role of the Combat Marshal to provide for the highest levels of safety. The Combat Marshal is responsible for authorizing both weapons and armour for use at events, as well as the training of new combatants, prospective trainers, and aspiring masters. Questions and concerns about all aspects of combat at an event should be taken to the event’s Combat Marshal’s. Because it is the Combat Marshal’s prerogative to ensure the safety of all combatants the Combat Marshal’s is given control over the field of battle as well as all combatants who would enter it. The Combat Marshal has the ability to revoke or suspend the authorizations of any player who fails to heed the safe combat practices required of all combatants.
Safety Marshal
Acting alongside the Combat Marshals it is the primary concern of the Safety Marshal to provide for the well being of any player attending an event. It is the Safety Marshal’s responsibility to assure adherence to the rules of play, both on and off the battlefield. In addition to the rules set forth for the play of the game Safety Marshals are expected to be aware of any site specific regulations to which players must adhere, and enforce them. Should a player be injured it is the responsibility of the event’s Safety Marshals to see to it that the player is cared for. Because of this, it is required that a Safety Marshal have at least a basic knowledge of the fundamentals of first aid.
Combat Styles in Eldaraenth
- Single Melee - The most basic of authorizations, a player must demonstrate the ability to control the force of their swings as well as an ability to strike only legal targets while using a one handed weapon.
- Two Handed Weapon - Long blades - An extension of Single Melee, a player must demonstrate the ability to control the force of their swings and thrusts as well as control for the extended length of the blade.
- Spear/Staff - A player must demonstrate the ability to control both ends of their weapon to avoid illegal targets, as well as the ability to control the force of their hits and thrusts. A player must also demonstrate the ability to maintain reasonable knowledge of their surroundings to avoid unintentional strike that may result in the nature of swinging the weapon.
- Two Handed Weapon - Hafted - A player must demonstrate the to strike with the head of the weapon, as well as control for the strike of the butt of the weapon.
- Shield - A player must demonstrate the ability to control their shield in a manner that is safe for other players as well as themselves.
- Dual Wielding - A player must demonstrate the ability to control both of their weapons safely.
- Bow - A player must demonstrate a high enough level of accuracy to consistently avoid striking illegal targets, as well as judgement of distance for a safe half draw.
- Thrown - A player must demonstrate a high enough level of accuracy to consistently avoid striking illegal targets.
Last Updated (Thursday, 18 February 2010 01:27)


